"Again! (Noch Mal!)" This is another roll&write game. An active player rolls all the dice, then picks one dice of color and one die of numbers and puts it in front of him. Cross out the appropriate fields on his sheet. The remaining players choose combinations from the remaining four dice and mark the appropriate boxes on their game sheets. The only dice that cannot be used are those taken by an active player.
Fields on the game sheet are deleted according to the following rules:
- At the beginning of the game, the first slot crossed out must be in column H
- All boxes to be crossed out must be combined and of the same colour
- Selections must be adjacent vertically or horizontally to previous selections
- You need to cross out exactly the number of fields indicated by the selected dice of digits
- All deletions made in one turn must be adjacent to each other and form a sequence
- The area of one color does not have to be filled in one turn in its entirety
- You may not cross out more than five fields per turn
- You cannot split values from digit bones in one turn to plot fields in several areas of the same color
- The question mark on the dice of the numbers and the black cross on the dice of color are Jokers
Players should try to fill the columns as soon as possible before their opponents run away. Players who fill the column first will receive more points than players who fill the column later. In addition, players can also gain points for crossing out all fields of a given color. The game ends when one of the players crosses out all the boxes in two colors, and the player with the most points becomes the winner. However, we encourage you to play again, because the title of the game obliges and you have to play again!
Note: If the player is not accompanied, he can play alone. The goal is to score as many points as possible.